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							363 lines
						
					
					
						
							14 KiB
						
					
					
				//------------------------------------------------------------------------------ | 
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// <auto-generated> | 
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//     此代码由工具生成。 | 
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//     运行时版本:4.0.30319.42000 | 
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// | 
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//     对此文件的更改可能会导致不正确的行为,并且如果 | 
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//     重新生成代码,这些更改将会丢失。 | 
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// </auto-generated> | 
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//------------------------------------------------------------------------------ | 
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 | 
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namespace KGIS.Plugin.LayerProperty.Properties { | 
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    using System; | 
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     | 
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     | 
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    /// <summary> | 
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    ///   一个强类型的资源类,用于查找本地化的字符串等。 | 
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    /// </summary> | 
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    // 此类是由 StronglyTypedResourceBuilder | 
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    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 | 
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    // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen | 
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    // (以 /str 作为命令选项),或重新生成 VS 项目。 | 
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    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] | 
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    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] | 
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    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | 
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    internal class Resources { | 
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         | 
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        private static global::System.Resources.ResourceManager resourceMan; | 
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         | 
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        private static global::System.Globalization.CultureInfo resourceCulture; | 
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         | 
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        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] | 
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        internal Resources() { | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   返回此类使用的缓存的 ResourceManager 实例。 | 
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        /// </summary> | 
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        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | 
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        internal static global::System.Resources.ResourceManager ResourceManager { | 
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            get { | 
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                if (object.ReferenceEquals(resourceMan, null)) { | 
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                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("KGIS.Plugin.LayerProperty.Properties.Resources", typeof(Resources).Assembly); | 
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                    resourceMan = temp; | 
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                } | 
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                return resourceMan; | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   重写当前线程的 CurrentUICulture 属性 | 
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        ///   重写当前线程的 CurrentUICulture 属性。 | 
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        /// </summary> | 
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        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | 
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        internal static global::System.Globalization.CultureInfo Culture { | 
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            get { | 
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                return resourceCulture; | 
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            } | 
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            set { | 
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                resourceCulture = value; | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap arrow_down_right { | 
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            get { | 
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                object obj = ResourceManager.GetObject("arrow_down_right", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap Aspect { | 
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            get { | 
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                object obj = ResourceManager.GetObject("Aspect", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap bar { | 
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            get { | 
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                object obj = ResourceManager.GetObject("bar", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap dotdensity { | 
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            get { | 
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                object obj = ResourceManager.GetObject("dotdensity", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap Download { | 
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            get { | 
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                object obj = ResourceManager.GetObject("Download", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap Edges { | 
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            get { | 
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                object obj = ResourceManager.GetObject("Edges", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap EdgeTypes { | 
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            get { | 
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                object obj = ResourceManager.GetObject("EdgeTypes", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap Elevation { | 
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            get { | 
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                object obj = ResourceManager.GetObject("Elevation", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap esriAlwaysHorizontal { | 
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            get { | 
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                object obj = ResourceManager.GetObject("esriAlwaysHorizontal", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap esriAlwaysStraight { | 
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            get { | 
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                object obj = ResourceManager.GetObject("esriAlwaysStraight", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap esriMixedStrategy { | 
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            get { | 
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                object obj = ResourceManager.GetObject("esriMixedStrategy", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap Faces { | 
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            get { | 
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                object obj = ResourceManager.GetObject("Faces", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap gracolor { | 
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            get { | 
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                object obj = ResourceManager.GetObject("gracolor", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap grasymbol { | 
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            get { | 
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                object obj = ResourceManager.GetObject("grasymbol", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap LineLabelLine { | 
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            get { | 
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                object obj = ResourceManager.GetObject("LineLabelLine", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap LineLabelPage { | 
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            get { | 
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                object obj = ResourceManager.GetObject("LineLabelPage", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap NodeElevation { | 
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            get { | 
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                object obj = ResourceManager.GetObject("NodeElevation", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap Nodes { | 
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            get { | 
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                object obj = ResourceManager.GetObject("Nodes", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap NodeTag { | 
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            get { | 
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                object obj = ResourceManager.GetObject("NodeTag", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap Normal { | 
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            get { | 
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                object obj = ResourceManager.GetObject("Normal", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap pie { | 
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            get { | 
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                object obj = ResourceManager.GetObject("pie", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap properti { | 
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            get { | 
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                object obj = ResourceManager.GetObject("properti", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap proportional { | 
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            get { | 
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                object obj = ResourceManager.GetObject("proportional", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap Search { | 
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            get { | 
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                object obj = ResourceManager.GetObject("Search", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap single { | 
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            get { | 
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                object obj = ResourceManager.GetObject("single", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap Slope { | 
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            get { | 
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                object obj = ResourceManager.GetObject("Slope", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap stacked { | 
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            get { | 
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                object obj = ResourceManager.GetObject("stacked", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap Tag { | 
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            get { | 
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                object obj = ResourceManager.GetObject("Tag", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap TopRightAllAllowed { | 
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            get { | 
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                object obj = ResourceManager.GetObject("TopRightAllAllowed", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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         | 
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        /// <summary> | 
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        ///   查找 System.Drawing.Bitmap 类型的本地化资源。 | 
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        /// </summary> | 
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        internal static System.Drawing.Bitmap unique { | 
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            get { | 
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                object obj = ResourceManager.GetObject("unique", resourceCulture); | 
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                return ((System.Drawing.Bitmap)(obj)); | 
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            } | 
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        } | 
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    } | 
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}
 | 
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 |