//------------------------------------------------------------------------------
// 
//     此代码由工具生成。
//     运行时版本:4.0.30319.42000
//
//     对此文件的更改可能会导致不正确的行为,并且如果
//     重新生成代码,这些更改将会丢失。
// 
//------------------------------------------------------------------------------
namespace KGIS.Plugin.LayerProperty.Properties {
    using System;
    
    
    /// 
    ///   一个强类型的资源类,用于查找本地化的字符串等。
    /// 
    // 此类是由 StronglyTypedResourceBuilder
    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
    // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
    // (以 /str 作为命令选项),或重新生成 VS 项目。
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// 
        ///   返回此类使用的缓存的 ResourceManager 实例。
        /// 
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("KGIS.Plugin.LayerProperty.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// 
        ///   重写当前线程的 CurrentUICulture 属性
        ///   重写当前线程的 CurrentUICulture 属性。
        /// 
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap arrow_down_right {
            get {
                object obj = ResourceManager.GetObject("arrow_down_right", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap Aspect {
            get {
                object obj = ResourceManager.GetObject("Aspect", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap bar {
            get {
                object obj = ResourceManager.GetObject("bar", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap dotdensity {
            get {
                object obj = ResourceManager.GetObject("dotdensity", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap Download {
            get {
                object obj = ResourceManager.GetObject("Download", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap Edges {
            get {
                object obj = ResourceManager.GetObject("Edges", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap EdgeTypes {
            get {
                object obj = ResourceManager.GetObject("EdgeTypes", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap Elevation {
            get {
                object obj = ResourceManager.GetObject("Elevation", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap esriAlwaysHorizontal {
            get {
                object obj = ResourceManager.GetObject("esriAlwaysHorizontal", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap esriAlwaysStraight {
            get {
                object obj = ResourceManager.GetObject("esriAlwaysStraight", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap esriMixedStrategy {
            get {
                object obj = ResourceManager.GetObject("esriMixedStrategy", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap Faces {
            get {
                object obj = ResourceManager.GetObject("Faces", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap gracolor {
            get {
                object obj = ResourceManager.GetObject("gracolor", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap grasymbol {
            get {
                object obj = ResourceManager.GetObject("grasymbol", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap LineLabelLine {
            get {
                object obj = ResourceManager.GetObject("LineLabelLine", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap LineLabelPage {
            get {
                object obj = ResourceManager.GetObject("LineLabelPage", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap NodeElevation {
            get {
                object obj = ResourceManager.GetObject("NodeElevation", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap Nodes {
            get {
                object obj = ResourceManager.GetObject("Nodes", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap NodeTag {
            get {
                object obj = ResourceManager.GetObject("NodeTag", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap Normal {
            get {
                object obj = ResourceManager.GetObject("Normal", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap pie {
            get {
                object obj = ResourceManager.GetObject("pie", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap properti {
            get {
                object obj = ResourceManager.GetObject("properti", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap proportional {
            get {
                object obj = ResourceManager.GetObject("proportional", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap Search {
            get {
                object obj = ResourceManager.GetObject("Search", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap single {
            get {
                object obj = ResourceManager.GetObject("single", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap Slope {
            get {
                object obj = ResourceManager.GetObject("Slope", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap stacked {
            get {
                object obj = ResourceManager.GetObject("stacked", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap Tag {
            get {
                object obj = ResourceManager.GetObject("Tag", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap TopRightAllAllowed {
            get {
                object obj = ResourceManager.GetObject("TopRightAllAllowed", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// 
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// 
        internal static System.Drawing.Bitmap unique {
            get {
                object obj = ResourceManager.GetObject("unique", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}