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363 lines
14 KiB
363 lines
14 KiB
//------------------------------------------------------------------------------ |
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// <auto-generated> |
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// 此代码由工具生成。 |
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// 运行时版本:4.0.30319.42000 |
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// |
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// 对此文件的更改可能会导致不正确的行为,并且如果 |
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// 重新生成代码,这些更改将会丢失。 |
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// </auto-generated> |
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//------------------------------------------------------------------------------ |
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namespace KGIS.Plugin.LayerProperty.Properties { |
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using System; |
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/// <summary> |
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/// 一个强类型的资源类,用于查找本地化的字符串等。 |
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/// </summary> |
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// 此类是由 StronglyTypedResourceBuilder |
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 |
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen |
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// (以 /str 作为命令选项),或重新生成 VS 项目。 |
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] |
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] |
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
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internal class Resources { |
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private static global::System.Resources.ResourceManager resourceMan; |
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private static global::System.Globalization.CultureInfo resourceCulture; |
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] |
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internal Resources() { |
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} |
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/// <summary> |
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/// 返回此类使用的缓存的 ResourceManager 实例。 |
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/// </summary> |
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
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internal static global::System.Resources.ResourceManager ResourceManager { |
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get { |
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if (object.ReferenceEquals(resourceMan, null)) { |
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("KGIS.Plugin.LayerProperty.Properties.Resources", typeof(Resources).Assembly); |
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resourceMan = temp; |
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} |
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return resourceMan; |
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} |
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} |
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/// <summary> |
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/// 重写当前线程的 CurrentUICulture 属性 |
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/// 重写当前线程的 CurrentUICulture 属性。 |
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/// </summary> |
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
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internal static global::System.Globalization.CultureInfo Culture { |
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get { |
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return resourceCulture; |
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} |
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set { |
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resourceCulture = value; |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap arrow_down_right { |
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get { |
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object obj = ResourceManager.GetObject("arrow_down_right", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap Aspect { |
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get { |
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object obj = ResourceManager.GetObject("Aspect", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap bar { |
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get { |
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object obj = ResourceManager.GetObject("bar", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap dotdensity { |
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get { |
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object obj = ResourceManager.GetObject("dotdensity", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap Download { |
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get { |
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object obj = ResourceManager.GetObject("Download", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap Edges { |
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get { |
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object obj = ResourceManager.GetObject("Edges", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap EdgeTypes { |
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get { |
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object obj = ResourceManager.GetObject("EdgeTypes", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap Elevation { |
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get { |
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object obj = ResourceManager.GetObject("Elevation", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap esriAlwaysHorizontal { |
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get { |
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object obj = ResourceManager.GetObject("esriAlwaysHorizontal", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap esriAlwaysStraight { |
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get { |
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object obj = ResourceManager.GetObject("esriAlwaysStraight", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap esriMixedStrategy { |
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get { |
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object obj = ResourceManager.GetObject("esriMixedStrategy", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap Faces { |
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get { |
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object obj = ResourceManager.GetObject("Faces", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap gracolor { |
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get { |
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object obj = ResourceManager.GetObject("gracolor", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap grasymbol { |
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get { |
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object obj = ResourceManager.GetObject("grasymbol", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap LineLabelLine { |
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get { |
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object obj = ResourceManager.GetObject("LineLabelLine", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap LineLabelPage { |
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get { |
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object obj = ResourceManager.GetObject("LineLabelPage", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap NodeElevation { |
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get { |
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object obj = ResourceManager.GetObject("NodeElevation", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap Nodes { |
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get { |
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object obj = ResourceManager.GetObject("Nodes", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap NodeTag { |
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get { |
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object obj = ResourceManager.GetObject("NodeTag", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap Normal { |
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get { |
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object obj = ResourceManager.GetObject("Normal", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap pie { |
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get { |
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object obj = ResourceManager.GetObject("pie", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap properti { |
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get { |
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object obj = ResourceManager.GetObject("properti", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap proportional { |
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get { |
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object obj = ResourceManager.GetObject("proportional", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap Search { |
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get { |
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object obj = ResourceManager.GetObject("Search", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap single { |
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get { |
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object obj = ResourceManager.GetObject("single", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap Slope { |
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get { |
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object obj = ResourceManager.GetObject("Slope", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap stacked { |
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get { |
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object obj = ResourceManager.GetObject("stacked", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap Tag { |
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get { |
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object obj = ResourceManager.GetObject("Tag", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap TopRightAllAllowed { |
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get { |
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object obj = ResourceManager.GetObject("TopRightAllAllowed", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap unique { |
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get { |
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object obj = ResourceManager.GetObject("unique", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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} |
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}
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