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270 lines
6.7 KiB
270 lines
6.7 KiB
.class public Lcom/via/gpuimage/GPUVideoTexture; |
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.super Lcom/via/gpuimage/GPUTexture; |
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.source "GPUVideoTexture.java" |
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# instance fields |
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.field protected TEXTURE:[F |
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.field private mOrigTexture:I |
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.field private mVideoExtractFilter:Lcom/via/gpuimage/GPUImageVideoExtractorFilter; |
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# direct methods |
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.method public constructor <init>()V |
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.locals 3 |
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.prologue |
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const/4 v2, 0x0 |
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.line 23 |
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invoke-direct {p0}, Lcom/via/gpuimage/GPUTexture;-><init>()V |
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.line 14 |
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const/16 v0, 0x8 |
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new-array v0, v0, [F |
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fill-array-data v0, :array_0 |
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iput-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->TEXTURE:[F |
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.line 24 |
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sget-object v0, Lcom/via/gpuimage/GPUVideoTexture;->CUBE:[F |
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array-length v0, v0 |
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mul-int/lit8 v0, v0, 0x4 |
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invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer; |
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move-result-object v0 |
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.line 25 |
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invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder; |
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move-result-object v1 |
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invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer; |
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move-result-object v0 |
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.line 26 |
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invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer; |
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move-result-object v0 |
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iput-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mGLCubeBuffer:Ljava/nio/FloatBuffer; |
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.line 27 |
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iget-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mGLCubeBuffer:Ljava/nio/FloatBuffer; |
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sget-object v1, Lcom/via/gpuimage/GPUVideoTexture;->CUBE:[F |
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invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer; |
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move-result-object v0 |
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invoke-virtual {v0, v2}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer; |
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.line 29 |
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iget-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->TEXTURE:[F |
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array-length v0, v0 |
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mul-int/lit8 v0, v0, 0x4 |
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invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer; |
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move-result-object v0 |
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.line 30 |
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invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder; |
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move-result-object v1 |
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invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer; |
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move-result-object v0 |
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.line 31 |
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invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer; |
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move-result-object v0 |
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iput-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mGLTextureBuffer:Ljava/nio/FloatBuffer; |
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.line 32 |
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iget-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mGLTextureBuffer:Ljava/nio/FloatBuffer; |
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iget-object v1, p0, Lcom/via/gpuimage/GPUVideoTexture;->TEXTURE:[F |
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invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer; |
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move-result-object v0 |
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invoke-virtual {v0, v2}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer; |
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.line 34 |
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const/4 v0, 0x2 |
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iput v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mFramebufferNum:I |
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.line 35 |
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return-void |
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.line 14 |
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nop |
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:array_0 |
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.array-data 4 |
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0x0 |
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0x3f800000 # 1.0f |
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0x3f800000 # 1.0f |
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0x3f800000 # 1.0f |
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0x0 |
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0x0 |
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0x3f800000 # 1.0f |
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0x0 |
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.end array-data |
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.end method |
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.method private extractVideoTexture()V |
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.locals 7 |
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.prologue |
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const v6, 0x8d40 |
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const/4 v2, 0x0 |
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const/4 v5, 0x0 |
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.line 38 |
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iget-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mVideoExtractFilter:Lcom/via/gpuimage/GPUImageVideoExtractorFilter; |
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if-nez v0, :cond_0 |
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.line 39 |
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new-instance v0, Lcom/via/gpuimage/GPUImageVideoExtractorFilter; |
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invoke-direct {v0}, Lcom/via/gpuimage/GPUImageVideoExtractorFilter;-><init>()V |
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iput-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mVideoExtractFilter:Lcom/via/gpuimage/GPUImageVideoExtractorFilter; |
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.line 40 |
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iget-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mVideoExtractFilter:Lcom/via/gpuimage/GPUImageVideoExtractorFilter; |
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invoke-virtual {v0}, Lcom/via/gpuimage/GPUImageVideoExtractorFilter;->init()V |
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.line 42 |
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:cond_0 |
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iget-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mFramebuffer:[I |
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const/4 v1, 0x1 |
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aget v0, v0, v1 |
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invoke-static {v6, v0}, Landroid/opengl/GLES20;->glBindFramebuffer(II)V |
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.line 43 |
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const/high16 v0, 0x3f800000 # 1.0f |
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invoke-static {v2, v2, v2, v0}, Landroid/opengl/GLES20;->glClearColor(FFFF)V |
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.line 44 |
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const/16 v0, 0x4000 |
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invoke-static {v0}, Landroid/opengl/GLES20;->glClear(I)V |
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.line 45 |
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iget v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mWidth:I |
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iget v1, p0, Lcom/via/gpuimage/GPUVideoTexture;->mHeight:I |
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invoke-static {v5, v5, v0, v1}, Landroid/opengl/GLES20;->glViewport(IIII)V |
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.line 46 |
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iget-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mVideoExtractFilter:Lcom/via/gpuimage/GPUImageVideoExtractorFilter; |
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const v1, 0x8d65 |
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iget v2, p0, Lcom/via/gpuimage/GPUVideoTexture;->mOrigTexture:I |
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iget-object v3, p0, Lcom/via/gpuimage/GPUVideoTexture;->mGLCubeBuffer:Ljava/nio/FloatBuffer; |
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iget-object v4, p0, Lcom/via/gpuimage/GPUVideoTexture;->mGLTextureBuffer:Ljava/nio/FloatBuffer; |
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invoke-virtual {v0, v1, v2, v3, v4}, Lcom/via/gpuimage/GPUImageVideoExtractorFilter;->onDraw(IILjava/nio/FloatBuffer;Ljava/nio/FloatBuffer;)V |
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.line 48 |
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invoke-static {v6, v5}, Landroid/opengl/GLES20;->glBindFramebuffer(II)V |
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.line 49 |
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const/16 v0, 0xde1 |
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invoke-static {v0, v5}, Landroid/opengl/GLES20;->glBindTexture(II)V |
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.line 50 |
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return-void |
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.end method |
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# virtual methods |
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.method public draw()V |
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.locals 2 |
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.prologue |
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.line 57 |
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invoke-direct {p0}, Lcom/via/gpuimage/GPUVideoTexture;->extractVideoTexture()V |
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.line 58 |
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iget-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mOffscreenTexture:[I |
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const/4 v1, 0x1 |
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aget v0, v0, v1 |
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iput v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mMediaTexture:I |
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.line 59 |
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invoke-super {p0}, Lcom/via/gpuimage/GPUTexture;->draw()V |
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.line 60 |
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return-void |
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.end method |
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.method public releaseGL()V |
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.locals 1 |
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.prologue |
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.line 63 |
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iget-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mVideoExtractFilter:Lcom/via/gpuimage/GPUImageVideoExtractorFilter; |
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if-eqz v0, :cond_0 |
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.line 64 |
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iget-object v0, p0, Lcom/via/gpuimage/GPUVideoTexture;->mVideoExtractFilter:Lcom/via/gpuimage/GPUImageVideoExtractorFilter; |
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invoke-virtual {v0}, Lcom/via/gpuimage/GPUImageVideoExtractorFilter;->destroy()V |
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.line 66 |
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:cond_0 |
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invoke-super {p0}, Lcom/via/gpuimage/GPUTexture;->releaseGL()V |
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.line 67 |
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return-void |
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.end method |
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.method public setMediaTexture(I)V |
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.locals 0 |
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.prologue |
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.line 53 |
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iput p1, p0, Lcom/via/gpuimage/GPUVideoTexture;->mMediaTexture:I |
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iput p1, p0, Lcom/via/gpuimage/GPUVideoTexture;->mOrigTexture:I |
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.line 54 |
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return-void |
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.end method
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