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120 lines
2.9 KiB
120 lines
2.9 KiB
.class public Lcom/via/gpuimage/GPUImageTexture; |
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.super Lcom/via/gpuimage/GPUTexture; |
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.source "GPUImageTexture.java" |
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# instance fields |
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.field protected TEXTURE:[F |
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# direct methods |
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.method public constructor <init>()V |
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.locals 3 |
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.prologue |
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const/4 v2, 0x0 |
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.line 20 |
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invoke-direct {p0}, Lcom/via/gpuimage/GPUTexture;-><init>()V |
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.line 13 |
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const/16 v0, 0x8 |
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new-array v0, v0, [F |
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fill-array-data v0, :array_0 |
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iput-object v0, p0, Lcom/via/gpuimage/GPUImageTexture;->TEXTURE:[F |
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.line 21 |
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sget-object v0, Lcom/via/gpuimage/GPUImageTexture;->CUBE:[F |
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array-length v0, v0 |
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mul-int/lit8 v0, v0, 0x4 |
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invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer; |
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move-result-object v0 |
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.line 22 |
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invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder; |
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move-result-object v1 |
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invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer; |
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move-result-object v0 |
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.line 23 |
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invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer; |
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move-result-object v0 |
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iput-object v0, p0, Lcom/via/gpuimage/GPUImageTexture;->mGLCubeBuffer:Ljava/nio/FloatBuffer; |
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.line 24 |
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iget-object v0, p0, Lcom/via/gpuimage/GPUImageTexture;->mGLCubeBuffer:Ljava/nio/FloatBuffer; |
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sget-object v1, Lcom/via/gpuimage/GPUImageTexture;->CUBE:[F |
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invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer; |
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move-result-object v0 |
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invoke-virtual {v0, v2}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer; |
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.line 26 |
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iget-object v0, p0, Lcom/via/gpuimage/GPUImageTexture;->TEXTURE:[F |
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array-length v0, v0 |
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mul-int/lit8 v0, v0, 0x4 |
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invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer; |
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move-result-object v0 |
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.line 27 |
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invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder; |
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move-result-object v1 |
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invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer; |
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move-result-object v0 |
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.line 28 |
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invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer; |
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move-result-object v0 |
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iput-object v0, p0, Lcom/via/gpuimage/GPUImageTexture;->mGLTextureBuffer:Ljava/nio/FloatBuffer; |
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.line 29 |
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iget-object v0, p0, Lcom/via/gpuimage/GPUImageTexture;->mGLTextureBuffer:Ljava/nio/FloatBuffer; |
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iget-object v1, p0, Lcom/via/gpuimage/GPUImageTexture;->TEXTURE:[F |
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invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer; |
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move-result-object v0 |
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invoke-virtual {v0, v2}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer; |
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.line 30 |
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return-void |
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.line 13 |
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:array_0 |
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.array-data 4 |
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0x0 |
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0x0 |
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0x3f800000 # 1.0f |
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0x0 |
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0x0 |
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0x3f800000 # 1.0f |
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0x3f800000 # 1.0f |
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0x3f800000 # 1.0f |
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.end array-data |
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.end method
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