.class public Lcom/via/gpuimage/GPUImageSobelEdgeDetection; .super Lcom/via/gpuimage/GPUImageFilterGroup; .source "GPUImageSobelEdgeDetection.java" # static fields .field public static final SOBEL_EDGE_DETECTION:Ljava/lang/String; = "precision mediump float;\n\nvarying vec2 textureCoordinate;\nvarying vec2 leftTextureCoordinate;\nvarying vec2 rightTextureCoordinate;\n\nvarying vec2 topTextureCoordinate;\nvarying vec2 topLeftTextureCoordinate;\nvarying vec2 topRightTextureCoordinate;\n\nvarying vec2 bottomTextureCoordinate;\nvarying vec2 bottomLeftTextureCoordinate;\nvarying vec2 bottomRightTextureCoordinate;\n\nuniform sampler2D inputImageTexture;\n\nvoid main()\n{\n float bottomLeftIntensity = texture2D(inputImageTexture, bottomLeftTextureCoordinate).r;\n float topRightIntensity = texture2D(inputImageTexture, topRightTextureCoordinate).r;\n float topLeftIntensity = texture2D(inputImageTexture, topLeftTextureCoordinate).r;\n float bottomRightIntensity = texture2D(inputImageTexture, bottomRightTextureCoordinate).r;\n float leftIntensity = texture2D(inputImageTexture, leftTextureCoordinate).r;\n float rightIntensity = texture2D(inputImageTexture, rightTextureCoordinate).r;\n float bottomIntensity = texture2D(inputImageTexture, bottomTextureCoordinate).r;\n float topIntensity = texture2D(inputImageTexture, topTextureCoordinate).r;\n float h = -topLeftIntensity - 2.0 * topIntensity - topRightIntensity + bottomLeftIntensity + 2.0 * bottomIntensity + bottomRightIntensity;\n float v = -bottomLeftIntensity - 2.0 * leftIntensity - topLeftIntensity + bottomRightIntensity + 2.0 * rightIntensity + topRightIntensity;\n\n float mag = length(vec2(h, v));\n\n gl_FragColor = vec4(vec3(mag), 1.0);\n}" # direct methods .method public constructor ()V .locals 2 .prologue .line 46 invoke-direct {p0}, Lcom/via/gpuimage/GPUImageFilterGroup;->()V .line 47 new-instance v0, Lcom/via/gpuimage/GPUImageGrayscaleFilter; invoke-direct {v0}, Lcom/via/gpuimage/GPUImageGrayscaleFilter;->()V invoke-virtual {p0, v0}, Lcom/via/gpuimage/GPUImageSobelEdgeDetection;->addFilter(Lcom/via/gpuimage/GPUImageFilter;)V .line 48 new-instance v0, Lcom/via/gpuimage/GPUImage3x3TextureSamplingFilter; const-string v1, "precision mediump float;\n\nvarying vec2 textureCoordinate;\nvarying vec2 leftTextureCoordinate;\nvarying vec2 rightTextureCoordinate;\n\nvarying vec2 topTextureCoordinate;\nvarying vec2 topLeftTextureCoordinate;\nvarying vec2 topRightTextureCoordinate;\n\nvarying vec2 bottomTextureCoordinate;\nvarying vec2 bottomLeftTextureCoordinate;\nvarying vec2 bottomRightTextureCoordinate;\n\nuniform sampler2D inputImageTexture;\n\nvoid main()\n{\n float bottomLeftIntensity = texture2D(inputImageTexture, bottomLeftTextureCoordinate).r;\n float topRightIntensity = texture2D(inputImageTexture, topRightTextureCoordinate).r;\n float topLeftIntensity = texture2D(inputImageTexture, topLeftTextureCoordinate).r;\n float bottomRightIntensity = texture2D(inputImageTexture, bottomRightTextureCoordinate).r;\n float leftIntensity = texture2D(inputImageTexture, leftTextureCoordinate).r;\n float rightIntensity = texture2D(inputImageTexture, rightTextureCoordinate).r;\n float bottomIntensity = texture2D(inputImageTexture, bottomTextureCoordinate).r;\n float topIntensity = texture2D(inputImageTexture, topTextureCoordinate).r;\n float h = -topLeftIntensity - 2.0 * topIntensity - topRightIntensity + bottomLeftIntensity + 2.0 * bottomIntensity + bottomRightIntensity;\n float v = -bottomLeftIntensity - 2.0 * leftIntensity - topLeftIntensity + bottomRightIntensity + 2.0 * rightIntensity + topRightIntensity;\n\n float mag = length(vec2(h, v));\n\n gl_FragColor = vec4(vec3(mag), 1.0);\n}" invoke-direct {v0, v1}, Lcom/via/gpuimage/GPUImage3x3TextureSamplingFilter;->(Ljava/lang/String;)V invoke-virtual {p0, v0}, Lcom/via/gpuimage/GPUImageSobelEdgeDetection;->addFilter(Lcom/via/gpuimage/GPUImageFilter;)V .line 49 return-void .end method # virtual methods .method public setLineSize(F)V .locals 2 .prologue .line 52 invoke-virtual {p0}, Lcom/via/gpuimage/GPUImageSobelEdgeDetection;->getFilters()Ljava/util/List; move-result-object v0 const/4 v1, 0x1 invoke-interface {v0, v1}, Ljava/util/List;->get(I)Ljava/lang/Object; move-result-object v0 check-cast v0, Lcom/via/gpuimage/GPUImage3x3TextureSamplingFilter; invoke-virtual {v0, p1}, Lcom/via/gpuimage/GPUImage3x3TextureSamplingFilter;->setLineSize(F)V .line 53 return-void .end method