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121 lines
2.9 KiB
121 lines
2.9 KiB
2 years ago
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.class public Lcom/via/gpuimage/GPUImageTexture;
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.super Lcom/via/gpuimage/GPUTexture;
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.source "GPUImageTexture.java"
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# instance fields
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.field protected TEXTURE:[F
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# direct methods
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.method public constructor <init>()V
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.locals 3
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.prologue
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const/4 v2, 0x0
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.line 20
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invoke-direct {p0}, Lcom/via/gpuimage/GPUTexture;-><init>()V
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.line 13
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const/16 v0, 0x8
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new-array v0, v0, [F
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fill-array-data v0, :array_0
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iput-object v0, p0, Lcom/via/gpuimage/GPUImageTexture;->TEXTURE:[F
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.line 21
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sget-object v0, Lcom/via/gpuimage/GPUImageTexture;->CUBE:[F
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array-length v0, v0
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mul-int/lit8 v0, v0, 0x4
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invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
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move-result-object v0
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.line 22
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invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
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move-result-object v1
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invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
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move-result-object v0
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.line 23
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invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
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move-result-object v0
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iput-object v0, p0, Lcom/via/gpuimage/GPUImageTexture;->mGLCubeBuffer:Ljava/nio/FloatBuffer;
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.line 24
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iget-object v0, p0, Lcom/via/gpuimage/GPUImageTexture;->mGLCubeBuffer:Ljava/nio/FloatBuffer;
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sget-object v1, Lcom/via/gpuimage/GPUImageTexture;->CUBE:[F
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invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
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move-result-object v0
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invoke-virtual {v0, v2}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
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.line 26
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iget-object v0, p0, Lcom/via/gpuimage/GPUImageTexture;->TEXTURE:[F
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array-length v0, v0
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mul-int/lit8 v0, v0, 0x4
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invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
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move-result-object v0
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.line 27
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invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
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move-result-object v1
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invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
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move-result-object v0
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.line 28
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invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
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move-result-object v0
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iput-object v0, p0, Lcom/via/gpuimage/GPUImageTexture;->mGLTextureBuffer:Ljava/nio/FloatBuffer;
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.line 29
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iget-object v0, p0, Lcom/via/gpuimage/GPUImageTexture;->mGLTextureBuffer:Ljava/nio/FloatBuffer;
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iget-object v1, p0, Lcom/via/gpuimage/GPUImageTexture;->TEXTURE:[F
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invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
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move-result-object v0
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invoke-virtual {v0, v2}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
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.line 30
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return-void
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.line 13
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:array_0
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.array-data 4
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0x0
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0x0
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0x3f800000 # 1.0f
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0x0
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0x0
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0x3f800000 # 1.0f
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0x3f800000 # 1.0f
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0x3f800000 # 1.0f
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.end array-data
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.end method
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